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How To Design Adventure Game Puzzles

By Lewis July 17, 2012 Featured, General Updates, Richard & Alice No Comments

I’ve always found it weird that, in a genre whose primary game mechanic is puzzle-solving, so many adventure games demonstrate so little ability to get puzzles right. Aware that this could…

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Why We Decided To Make Richard & Alice

By Lewis July 13, 2012 Richard & Alice No Comments

Making an indie game, it turns out, is quite hard work. So why did we decide to do it? I ask myself this sometimes – not because I regret it,…

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Updates! Things! Stuff!

By Lewis July 6, 2012 Richard & Alice No Comments

Welcome to the Richard & Alice blog – the place where we’ll be blogging about stuff to do with making this little indie game of ours. It’s been a productive few…

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